STEAM Classroom
STEAM Classroom is conceived as a creative space where students find everything they need to experience multiple and diverse learning opportunities. It features highly versatile classrooms, open and multifunctional spaces, and mobile modular furniture that allows for the creation of different zones. The learning areas within a creative space should not be designed in a rigid way but rather as flexible and adaptable to each need. In many cases, not all zones are always present individually; instead, they can overlap depending on the available resources and requirements, just like the different technological elements.
RESEARCH ZONE
Equipped with an interactive whiteboard, this zone demonstrates how to integrate technology into a traditional classroom to enhance student interaction and engagement. It provides the opportunity to explore innovative teaching methods and more interactive learning experiences within a conventional setting, supported by dedicated hardware, software, and educational content.
PRESENTATION ZONE
An area where teachers and students can present their work, research, and projects. Equipped with a digital whiteboard and tiered seating, it allows all participants to see each other, creating a forum-like environment that encourages engagement, discussion, and active participation.
INTERACTION ZONE
Equipped with an interactive whiteboard, this zone illustrates how to use technology in a traditional classroom to foster student interaction and engagement. It provides the opportunity to experience innovative teaching methods and more interactive learning within a conventional setting, supported by dedicated hardware, software, and specific content.
EXCHANGE ZONE
An area specifically designed for small group work under the supervision of the teacher. It is ideal for collaborative projects and supports project-based learning scenarios, promoting teamwork and skills for managing specific projects.
DEVELOPMENT ZONE
A quiet zone where students access various resources, conduct research, work individually, and learn informally. This area can be used to blur the lines between home and school learning, allowing activities such as crafting, watching videos, or experimenting with software applications.